Computing

Learning hero image graphic

Our Computing Curriculum

at St Luke's CE Primary School


Our Computing curriculum is based on the National Centre for Computing Education's 'Teach Computing' scheme.

Built around an innovative progression framework, computing content has been organised into interconnected networks where children continually develop their knowledge of computing science, information technology and digital literacy.

Our children begin their computing learning journey in Early Years where they learn the basics of what technology is, how to navigate devices and the very basics of coding and digital literacy. This prepares them well for the Teaching Computing curriculum which they begin in Year 1 (see our Curriculum Overview below).

The curriculum is complemented by opportunities for IT in other subjects such as word publishing and video making. 


How learning is sequenced

  Computing Systems & networks' Creating Media Programming A Data & Information Creating Media Programming B
Year 1 Technology around us (1.1) Digital painting (1.2) Moving a robot (1.3) Grouping data (1.4) Digital writing (1.5) Programming animations (1.6)
Year 2 Information technology around us (2.1) Digital photography (2.2) Robot algorithms (2.3) Pictograms (2.4) Digital music (2.5) Programming quizzes (2.6)
Year 3 Connecting computers (3.1) Stop-frame animation (3.2) Sequencing sounds (3.3) Branching databases (3.4) Desktop publishing (3.5) Events and actions in prgrams (3.6)
Year 4 Teh internet (4.1) Audio production (4.2) Repetition in shapes (4.3) Data logging (4.4) Photo editing (4.5) Repetition in games (4.6)
Year 5 Systems and searching (5.1) Video production (5.2) Selection in physical computing (5.3) Flat-file databases (5.4) Introduction to vector graphics (5.5) Selection in quizzes (5.6)
Year 6 Communication and collaboration (6.1) Webpage creation (6.2) Variables in games (6.3) Introduction to spreadsheets (6.4) 3D modelling (6.5) Sensing movement (6.6)
grass background layer